Based on this concept by Chen. https://www.artstation.com/artwork/xJwkZW
A foray into some environment art assets using a bunch of tools and techniques I've been slowly building over the past year at my job making assets for a game with much more limited memory footprint and processing power. Wanted to flex the muscles of being able to have several texture maps and a distant horizons like more powerful games do.
I plan to drop this stuff over on the unity asset store but first I want to put together a more standardized set of building parts since the kit here was just built to match the concept and has a few drawbacks here and there when you actually go to start making new buildings with it.
Check out my twitter for all my WIP updates on this project and future stuff. https://twitter.com/JustinTPhillips
with a video you can see how the trees sway and the smoke add a little life to the scene
This great concept from Chen. https://www.artstation.com/artwork/xJwkZW
was my starting point. I like to break objects down by color-coding materials.
Height blending graph made following this tutorial https://tinyurl.com/2b3fs784
foliage texture built from this tutorial https://tinyurl.com/3vur4pax but modified to use vertex colors instead of the simple UV space so it works for complex geometry