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Residents of Slime Kingdom

Slime Characters designed by Adam Ryoma Tazi @Artazi

Some stylized modelling and texturing practice that turned into a chance to learn some rigging and animation tools in Blender.

Zbrush, Substance Painter, Blender

Sketchfab doesnt have any good fresnel options so here's a stab at one in Blender.  It really is necessary to fully sell the slime style.

Sketchfab doesnt have any good fresnel options so here's a stab at one in Blender. It really is necessary to fully sell the slime style.

3D Viewer -- Animated

Early sculpt in zbrush

Early sculpt in zbrush

Sculpting the rest in zbrush.  Ignoring small ornamentation details for now.

Sculpting the rest in zbrush. Ignoring small ornamentation details for now.

Retopolgy was done in maya before I decided to start learning blender.

Retopolgy was done in maya before I decided to start learning blender.

I often mirror UVs to optimize texture space.

I often mirror UVs to optimize texture space.

Used the new pen tool in substance painter to carve in the details on the armor rather than sculpt it or try to free-hand with brushes in painter.

Used the new pen tool in substance painter to carve in the details on the armor rather than sculpt it or try to free-hand with brushes in painter.

Rig testing in blender

Rig testing in blender

Rig testing in blender

Rig testing in blender

Rig testing in blender

Rig testing in blender

Rig testing in blender

Rig testing in blender

King

King

He will cut you!

He will cut you!

Just a lil' guy

Just a lil' guy