Slime Characters designed by Adam Ryoma Tazi @Artazi
Some stylized modelling and texturing practice that turned into a chance to learn some rigging and animation tools in Blender.
Zbrush, Substance Painter, Blender
Sketchfab doesnt have any good fresnel options so here's a stab at one in Blender. It really is necessary to fully sell the slime style.
3D Viewer -- Animated
Early sculpt in zbrush
Sculpting the rest in zbrush. Ignoring small ornamentation details for now.
Retopolgy was done in maya before I decided to start learning blender.
I often mirror UVs to optimize texture space.
Used the new pen tool in substance painter to carve in the details on the armor rather than sculpt it or try to free-hand with brushes in painter.
Rig testing in blender
King
He will cut you!
Just a lil' guy