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Justin T Phillips
Justin T Phillips
3D Art & Animation for Games
Raleigh, United States of America

Summary

I make 3D art for games, and I excel making characters and breathing life into them.

4 years as 3D artist and animator at ElephantMouse Games
(Mobile Games)
3 years as games art general artist at NCSU's Center for Educational Informatics
(Serious Games)
Various freelance work once or twice a year

Bachelors and Masters degrees in Art+Design with a focus on Animation from NCSU
Class of 2012 and 2014 respectively.

Skills

Digital Painting3D Animation3D ModelingCharacter ModelingDigital SculptingRiggingTexturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush

Productions

  • Screen shot 2019 10 20 at 11.23.39 pm
    • Video Game
      Blade Symphony
    • Year
      2018
    • Role
      Contract 3D Artist (Character Re-Skin & Props)
    • Company
      Puny Human
  • Chibi animals
    • Video Game
      At least 3 or 4 Prototypes that will never see completion
    • Year
      2024
    • Role
      3D artist and animator
    • Company
      ElephantMouse Games
  • Shiny 2 stills
    • Mobile Game
      Unannounced Puzzle Game Stuck in Development Hell
    • Year
      2024
    • Role
      3D artist and animator
    • Company
      ElephantMouse Games
  • Img 3240
    • Mobile Game
      Twisty Sky
    • Year
      2017
    • Role
      3D artist and animator
    • Company
      ElephantMouse Games

Experience

  • Multimedia Specialist (Artist) at Intellimedia
    Raleigh, United States of America
    October 2019 - Present

    Contribute to the development of art content for game projects, explore new tools and techniques to improve workflows and speed up asset creation, co-develop art direction with other art staff, and guide the work of student employees.

  • 3D Artist and Animator at ElephantMouse Games
    Raleigh, United States of America
    August 2015 - October 2019

    At this small game company I wear many hats, taking projects from concept to production, but I specialize in character work as in modeling, rigging, and animating characters.