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The Two Spider-Men

3D scene based on the fake comic book cover from Into the Spider-Verse.

Be sure to check out the 3D Sketchfab viewers! The first one plays music!

Zbrush, Maya, Painter, with a little help from Mixamo

3D viewer ♬ plays music ♬ (see sketchfab page for credits)

3D viewer

3D viewer

Spiderman started out from a modular basemesh.

Spiderman started out from a modular basemesh.

Preliminary physique sculpting.

Preliminary physique sculpting.

Breaking up the costume.

Breaking up the costume.

Final Sculpt front. I considered sculpting the webbing on the costume with curve brushes or by duplicating, shrinking and sculpting them on through the skin, but painting them on seemed much easier.

Final Sculpt front. I considered sculpting the webbing on the costume with curve brushes or by duplicating, shrinking and sculpting them on through the skin, but painting them on seemed much easier.

Final Sculpt back

Final Sculpt back

Retopology in maya.

Retopology in maya.

Material painting in substance painter.

Material painting in substance painter.

Miles also started out in parts.

Miles also started out in parts.

Miles wears a coat so I never made his arms haha, and I recycled the hands from Spiderman.

Miles wears a coat so I never made his arms haha, and I recycled the hands from Spiderman.

Final Sculpt front

Final Sculpt front

Final Sculpt back

Final Sculpt back

Retopology in Maya

Retopology in Maya

Baking maps in Substance Painter

Baking maps in Substance Painter

Final Textures

Final Textures

I built this sphere scene to place the characters in out of very simple boxes and spheres, using graphics I made in about an hour tracing over existing comic book covers.

I built this sphere scene to place the characters in out of very simple boxes and spheres, using graphics I made in about an hour tracing over existing comic book covers.

I used Mixamo to quickly rig the characters to a simple skeleton to throw back into Maya for posing.

I used Mixamo to quickly rig the characters to a simple skeleton to throw back into Maya for posing.

Posing the simple Mixamo skeleton.

Posing the simple Mixamo skeleton.

After posing, the characters need some cleanup and facial sculpting so it's back to Zbrush.

After posing, the characters need some cleanup and facial sculpting so it's back to Zbrush.

Final result after cleanup in Zbrush

Final result after cleanup in Zbrush