A project at work called for a number of goofy background NPCs so I jumped on the chance to make some cool models.
The faces are gray because I want to focus on the outfits I made.
Zbrush, Maya, Substance Painter
Check the models out in this 3D viewer. You can see the wireframe as well as the UV layouts. The suit and farmer both have half of their texture sheets set aside for head and hair textures, but I set them to gray to focus on the clothes.