Website powered by

Spaghetti-Legged Western

Just a sheriff walking his rounds through town.

Character design by Jason Flack.

blockout

blockout

ended up building most of the body low-poly with z-modeller, sculpting the head and hair.

ended up building most of the body low-poly with z-modeller, sculpting the head and hair.

decided I wanted to add accessories so the sheriff would look like he was prepared to do his job

decided I wanted to add accessories so the sheriff would look like he was prepared to do his job

mesh complete.  Head was sculpt>retopo workflow, but the rest of the body was low-poly>subdiv bake.

mesh complete. Head was sculpt>retopo workflow, but the rest of the body was low-poly>subdiv bake.

UV time.  I went with 5 materials as if the outfits and items could swap out in a game

UV time. I went with 5 materials as if the outfits and items could swap out in a game

textured using substance painter. I really love the pen tool for making seams and stitching quick and flexibly

textured using substance painter. I really love the pen tool for making seams and stitching quick and flexibly

rigging with auto-rig pro and painting skin weights to be bendy on the knees and elbows

rigging with auto-rig pro and painting skin weights to be bendy on the knees and elbows

animation time

animation time