At the end of the year, our project at work is wrapping up and I had a few work days to devote to making something cool before we all break for the holidays, so I created this environment scene to use for the start screen and wide narrative shots in our game. Before this all we had was some very outdated assets from a bygone era of the game. Since I only had a few days to go from zero to final scene, and since we wanted a small memory footprint, I limited myself to a handful of buildings, a couple of rocks, and two or three particle systems to put the scene together. I made heavy use of the 'Trim-Sheets' texturing technique for the buildings.