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Murdock the Evil Deep-Sea Scientist

A character for a serious games project at work based loosely on the classic DC villain, Black Manta, but with an Orca motif instead of a manta ray.

Concept and design for the character goes to Amanda Pritchard. https://www.agracestudio.com/
Hi-Poly Sculpt, Retopo, and Materials work by myself. Posed quickly using Mixamo with some cleanup.

Maya, Zbrush, Substance Painter

This design spec sheet was provided by the concept artist, Amanda Pritchard agracestudio.com

This design spec sheet was provided by the concept artist, Amanda Pritchard agracestudio.com

This basemesh was handed over from the concept artist.

This basemesh was handed over from the concept artist.

High-res rebuild and sculpt is where I picked up the project from the concept artist.

High-res rebuild and sculpt is where I picked up the project from the concept artist.

I use polygroups to bake an ID mask in painter

I use polygroups to bake an ID mask in painter

Final Mesh and UV layout. Mirrored UV's get pushed over to make painter happy.

Final Mesh and UV layout. Mirrored UV's get pushed over to make painter happy.

baked maps from painter

baked maps from painter

Final materials in painter.

Final materials in painter.

3D Sketchfab Viewer