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Samus Aran

The galaxy’s most famous bounty hunter, Samus Aran as imagined in this painting by the renowned Mr Jack. https://www.deviantart.com/mr--jack/art/Samus-417174866

I used these base-meshes for Samus and I really recommend the modular workflow they support when starting out a new character blockout.
https://www.artstation.com/artwork/6Q4Bx
https://www.artstation.com/artwork/2rrZY

Had a lot of fun with this concept, it is a bit more high-tech while keeping things relatively simple.

Sculpted in Zbrush, Topology and UVs in Maya, Textured in Painter, then finally posed back in Zbrush.

Face Topo

Face Topo

Hand Topo

Hand Topo

zero suit blockout

zero suit blockout

Suit blockout

Suit blockout

zero suit sculpt

zero suit sculpt

used a hair tube brush for the shapes, then used this tool in z-moddler to exaggerate the ridges

used a hair tube brush for the shapes, then used this tool in z-moddler to exaggerate the ridges

Finished high-poly suit

Finished high-poly suit

got some great square UVs on zero-suit

got some great square UVs on zero-suit

texturing in painter

texturing in painter

texturing in painter

texturing in painter

posing with the reference concept in zbrush

posing with the reference concept in zbrush

Setting up the lighting in sketchfab

Setting up the lighting in sketchfab

The final shot.

The final shot.