A slightly chibi/cartoony model of Michał Sałata’s ‘Sparrow Knight’
https://www.artstation.com/artwork/N5Bb35
Blockout in Blender > Sculpting in Zbrush > Textures in Substance Painter > Final Pose in Blender
Posed using shapeKeys/blendshapes and soft-selection with 3D cursor as the pivot point as if I was posing in Zbrush. Not sure if that saved time or just traded weight painting for constantly modifying the 3D cusror location…