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Sparrow Knight Model

A slightly chibi/cartoony model of Michał Sałata’s ‘Sparrow Knight’
https://www.artstation.com/artwork/N5Bb35

Blockout in Blender > Sculpting in Zbrush > Textures in Substance Painter > Final Pose in Blender

Posed using shapeKeys/blendshapes and soft-selection with 3D cursor as the pivot point as if I was posing in Zbrush. Not sure if that saved time or just traded weight painting for constantly modifying the 3D cusror location…

I use a blockout mannequin to get started

I use a blockout mannequin to get started

Since the hair shape is seen at an angle in the reference art, I model it while the head is rotated 30 degrees, making sure all the hair is a child of the head so I can rotate it back later

Since the hair shape is seen at an angle in the reference art, I model it while the head is rotated 30 degrees, making sure all the hair is a child of the head so I can rotate it back later

I use curves to model the complex hair. This also helps make uniform UV maps later

I use curves to model the complex hair. This also helps make uniform UV maps later

I model all of the basic forms in blender where I have my reference planes before merging the forms and sculpting details

I model all of the basic forms in blender where I have my reference planes before merging the forms and sculpting details

merged and sculpted details

merged and sculpted details

Showing what parts are separate meshes to help when texturing

Showing what parts are separate meshes to help when texturing

the birds I just box modeled, making 2 versions of the wings but it all fits on one UV map

the birds I just box modeled, making 2 versions of the wings but it all fits on one UV map

checking UV maps before texturing...

checking UV maps before texturing...

textures on the model before final posing

textures on the model before final posing