3D asset based on the art of Gareth Davies (‘Spudonky’ on Twitter), https://twitter.com/Spudonkey/status/1052666010434584576
The concept was pretty loose and flat so I wanted to see how much life I could bring to it. I was tempted to texture it in a cel shaded style to match the art, but figured I should keep pushing on high-res texturing.
Zbrush sculpted
Maya for retopo, UVs and posing
Substance Painter for texturing
Sketchfab for realtime rendering
3D Viewer