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3D asset based on the art of Gareth Davies (‘Spudonky’ on Twitter), https://twitter.com/Spudonkey/status/1052666010434584576

The concept was pretty loose and flat so I wanted to see how much life I could bring to it. I was tempted to texture it in a cel shaded style to match the art, but figured I should keep pushing on high-res texturing.

Zbrush sculpted
Maya for retopo, UVs and posing
Substance Painter for texturing
Sketchfab for realtime rendering

my first step is always breaking down the image so I know all the parts I need.

my first step is always breaking down the image so I know all the parts I need.

Sculpt WIP 1

Sculpt WIP 1

Sculpt WIP 2

Sculpt WIP 2

Sculpt WIP 3

Sculpt WIP 3

3D Viewer